Demo reel of cg generalist work during my time at Industrial Light & Magic.

 

Breakdown Sheet

Warcraft (0:00-0:06)

  • Matte painting
  • CG castle, mountains and trees
  • Scene assembly, rendering, precomp

Warcraft (0:07-0:13)

  • Matte painting
  • Lighting, texturing of archway
  • Set dressing
  • Scene assembly, rendering, precomp

Tomorrowland (0:14-0:30)

  • Modeling, texturing, lookdev of buildings
  • Scene assembly, rendering, precomp

Tomorrowland (0:31-0:36)

  • Modeling, texturing, lookdev of background sections
  • Created tool to check in and iterate on asset work

Pacific Rim (0:37-0:38)

  • Technical artist: created tool to distribute random room interiors behind the windows of buildings

Tomorrowland (0:39-0:45)

  • Modeling, texturing, lookdev of ivy covered building, roadways and background buildings

Tomorrowland (0:47-0:49)

  • Modeling, texturing, lookdev of all elements except smoke
  • Scene assembly, rendering, precomp

Cloud Atlas (0:50-0:55)

  • Modeling, texturing of junk ships, cranes, signage and other miscellaneous props
  • Technical artist: created tool for artists to easily integrate the latest camera take from layout

Warcraft (0:55-1:01)

  • Matte painting
  • Lighting, texturing of archway
  • Set dressing
  • Scene assembly, rendering, precomp

Noah (1:02-1:08)

  • Modeled, textured tents and miscellaneous background props

Pacific Rim (1:09-1:16)

  • Modeled, textured miscellaneous background props

Rango (1:17-1:24)

  • Final Layout

Pacific Rim (1:25-1:31)

  • Technical artist: created tool to distribute random room interiors behind the windows of buildings