Demo reel of cg generalist work during my time at Industrial Light & Magic.
Breakdown Sheet
Warcraft (0:00-0:06)
- Matte painting
- CG castle, mountains and trees
- Scene assembly, rendering, precomp
Warcraft (0:07-0:13)
- Matte painting
- Lighting, texturing of archway
- Set dressing
- Scene assembly, rendering, precomp
Tomorrowland (0:14-0:30)
- Modeling, texturing, lookdev of buildings
- Scene assembly, rendering, precomp
Tomorrowland (0:31-0:36)
- Modeling, texturing, lookdev of background sections
- Created tool to check in and iterate on asset work
Pacific Rim (0:37-0:38)
- Technical artist: created tool to distribute random room interiors behind the windows of buildings
Tomorrowland (0:39-0:45)
- Modeling, texturing, lookdev of ivy covered building, roadways and background buildings
Tomorrowland (0:47-0:49)
- Modeling, texturing, lookdev of all elements except smoke
- Scene assembly, rendering, precomp
Cloud Atlas (0:50-0:55)
- Modeling, texturing of junk ships, cranes, signage and other miscellaneous props
- Technical artist: created tool for artists to easily integrate the latest camera take from layout
Warcraft (0:55-1:01)
- Matte painting
- Lighting, texturing of archway
- Set dressing
- Scene assembly, rendering, precomp
Noah (1:02-1:08)
- Modeled, textured tents and miscellaneous background props
Pacific Rim (1:09-1:16)
- Modeled, textured miscellaneous background props
Rango (1:17-1:24)
- Final Layout
Pacific Rim (1:25-1:31)
- Technical artist: created tool to distribute random room interiors behind the windows of buildings